![]() XInput offered advantages according to Microsoft it was easier for developers to setup, and since it was used by both Windows and the 360 it made cross-platform development easier and controller support easier to implement on PC. This caused frustration amongst gamers with older controllers, but PC gamers found a way around this with the freeware program x360ce. While the 360 controller used a new API, XInput, support for legacy DirectInput was not required. One of these criteria was native support for the Xbox 360 controller (when applicable), which used USB and was plug-and-play in Windows Vista and 7. Essentially, if a developer’s game met certain criteria they could put a shiny GFW logo on their box, not unlike the “ Nintendo Seal of Quality” of ages past. This support has its roots in Microsoft’s Games for Windows certification program, which began in 2006.
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